Pausa
A short, single-player game designed to help you step away from the noise. Soft visuals, meditative soundscape, and zero fail states. Play for 5 minutes or 50. Designed for anyone — no gaming experience required.
Two titles. Both on itch.io. Both built with motor accessibility, visual adaptability, and cognitive clarity from the first prototype — not as an option screen addon, but as part of the design.
How We Design
A short, single-player game designed to help you step away from the noise. Soft visuals, meditative soundscape, and zero fail states. Play for 5 minutes or 50. Designed for anyone — no gaming experience required.
An exploration puzzle game set in stylized Mediterranean terrain. Navigate landscapes by uncovering paths hidden in plain sight. No enemies. No timers. Just you and the landscape.
A third title is in early development. No name to announce yet — we don't announce until something is real. Sign up and we'll tell you when it is.
Factsheet, logos in SVG and PNG, screenshots, game synopses, and a direct email. All ready.
Go to Press Kit