The Studio Blog

Notes from the Studio

Accessibility design in practice, devlogs for Pausa and Camins, and observations on making games in Barcelona's 22@. Written by the people building the work.

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Illustrated cover for Camins development devlog showing early sketches and final game art
Devlogs ·
Camins: From Sketch to Screen — A Devlog

From a rough terrain sketch to the finished game on itch.io — how Camins moved through three art directions and seven control revisions, and why the high-contrast mode nearly changed the whole visual system.

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