Barcelona Indie Studio

Games that live with you.

Accessible, considered games made in Barcelona — designed for every player, including those who assumed the controller wasn't meant for them.

Collage of Pausa and Camins game cover art tiles arranged on warm cream background
Our Games

Two games. Both built for everyone from the start.

Pausa game cover art: abstract breathing visualization with soft lavender and blue organic forms
Relaxation / Ambient PC · itch.io Accessibility First

Pausa

A short, single-player game for stepping away from the noise. Soft visuals, a meditative soundscape, zero fail states. No prior gaming experience assumed.

Explore Pausa Free (Pay What You Want)
Camins game cover art: stylized Mediterranean landscape with a winding stone path through warm hills
Puzzle / Exploration PC · itch.io Accessibility First

Camins

An exploration puzzle set in stylized Mediterranean terrain. Uncover paths hidden in plain sight. No enemies, no timers, no fail state — just you and the land.

Explore Camins €4.99
Our Philosophy

Accessibility Is Our Design Language

Accessibility is not a post-launch patch. Every game we ship has full control remapping, colorblind simulation modes, reduced motion toggles, and screen reader compatible menus — because those decisions live in the first prototype, not the gold build.

Read our accessibility principles
Motor Controls Flexibility

Every action remappable. Gamepad, keyboard, mouse — tested before shipping. Adjustable movement speed so tremor and limited range of motion don't block play.

Cognitive Clarity

No hidden timers, no punishing complexity. Cues are explicit, pacing is generous, and information surfaces when you need it — not all at once.

Visual Adaptability

Protanopia, Deuteranopia, and Tritanopia presets. High-contrast mode. Scalable UI 50%–200%. WCAG 2.1 AA contrast ratios across all text — including within game menus.

The Studio

A Tiny Studio With a Real Focus

Games4ALiving is an independent studio based in Barcelona's 22@ district, in a Poblenou block that has gone from textile factory to startup floor without losing its character. We don't treat accessibility as a feature to add — it's the constraint we design from. Manel Sort started the studio in 2024. Two games shipped. We are not a large team and do not plan to become one.

About the Studio
From the Blog

Notes from the Studio

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